Codefestival 2024: Programmeren en coderen in het onderwijs
EU Code Week: 14-27 oktober 2024
De EU-programmeerweek is een initiatief waarin creativiteit, probleemoplossing en samenwerking worden gestimuleerd door middel van programmeren en andere technische en digitale activiteiten. Het idee erachter is om programmeren bereikbaarder te maken en om mensen te laten zien hoe je ideeën met programmeercode tot leven kunt brengen. De Code Week wil digitale vaardigheden ontwikkelen en gemotiveerde mensen bij elkaar brengen om te leren.
Save the date, schrijf je in!
Op 14 oktober 2024 is er een volgende editie van het Codefestival. We hopen jullie daar te ontmoeten. Het wordt een dag vol interessante workshops, inspirerende sprekers en boeiende praktijkvoorbeelden. De inschrijvingen starten eind augustus 2024.
Code Week 2023: inspiratiegids en toolkit
In de EU Code week ga je aan de slag met programmeren en coderen op school. Weet je niet goed hoe eraan te beginnen? Dan hebben wij voor jou:
- EU Code Week 2023 - inspiratigids: een bundel met tips en informatie over lesactiviteiten, organisaties, nascholingen ...
- EU Code Week 2023 - toolkit: een bundel met laagdrempelige tools om jouw leerlingen aan het coderen te krijgen. Deze bundel werd samengesteld door de Vlaamse leading teachers van de EU Code Week. Zij zetten coderen en programmeren in de kijker.
Dat is nog niet alles want ook op volgende websites kan je terecht voor meer info en materiaal:
- Bezoek de website van Code Week.
- Vind tips, ideeën en lesmateriaal.
- Bekijk waar in Europa activiteiten plaatsvinden op de interactieve CodeWeek-kaart!
- Meld je aan om ook jouw activiteit toe te voegen.
Voorbije Codefestivals
In 2016, 2017 en 2022 was er een Codefestival met keynotes, hands-on sessies, praktijkvoorbeelden, demo's en nieuw materiaal. De presentaties kan je via onderstaande links nog eens raadplegen.
- Bekijk de foto's en download de presentaties van 2017
- Donwload de presentaties van 2022
- Bekijk de aftermovie van het tienjarig jubileum 2022
- Bekijk de toolkit van 2022.
Nog meer leermiddelen vind je hieronder.
Kies jouw doelgroep
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The subway guide worldwide: Ozobot lesson plan
In this lesson, students are introduced to the metro lines of twelve well-known cities. In this way, they learn to orient themselves on a metro map and trace the correct route on it. In addition, they must apply the color codes so that the Ozobot …
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Downloadable resourceOrganisation, company, NPO -
Songwriting and Functions: Computational Thinking
The emphasis here is on discovering repeating patterns in a music track. We apply this to lyrics.
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Unplugged programming: Program a human
A fun and simple programming task. You don't need a computer for it.
Computers do not interpret, they perform literal tasks and instructions. Thus, a programmer must divide an existing problem into small sub-steps that are executable by the computer. …
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Downloadable resource (5)Teacher, ICT co-ordinator -
CoderDojo Champions' Handbook: How do you organize a dojo?
This manual explains what a dojo is and gives you practical tips for organizing a dojo.
You will also find a list of websites, apps or software with which you can learn to program.
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Decipher and encrypt messages
During this lesson, students will learn about Enigma, the German World War II machine that allowed you to send secret messages.
Then students can decipher secret messages and create secret messages themselves.
Instructional videos are provided for …
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Downloadable resource (9)Teacher, ICT co-ordinator -
Unplugged programming
Professor Steam and his assistant Lou challenge your students to program a robot unplugged.
Do not forget to show the video as an introduction.
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Ozobot: Lesson preparation
In this lesson we will work with the Ozobot. The students learn to work with this in a playful way and are introduced to the Ozobot by means of various assignments. In this lesson we use tablets, but you can also use alternatives such as a computer.
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Programming with the Cubetto: Lesson preparation
Lesson preparation for an ICT lesson on programming with the robot Cubetto. In this lesson preparation you will find the different phases of the lesson, learning outcomes, curriculum goals and a work sheet.
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LEGO Education Spike Prime exercises linked to educational network objectives
Commissioned by LEGO Education, Vives Hogeschool developed a link between the exercises from the new Spike Prime set and the objectives of the various Flemish educational networks.
With LEGO® Education SPIKE ™ Prime, youngsters can get to grips …
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Logical and algorithmic thinking: Lesson 1.7
In this detailed lesson example you see how a game can be used in your lesson. The lesson sheet contains information about when and why you would use this type of lesson and what the lesson looks like. You can find the games that you can use for …
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Intro programming: Theory loops and conditions
These are two demo exercises to get to know conditions and loops together with students.
After this lesson the students can get started with the Dinobal exercise.Translated by
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Programming intro: Practicing loops and conditions
Lesson with an exercise in which students combine conditions and loops. To practice this, they make the game Dinobal
The course material includes:
- Lesson preparation
- Exercise and solution
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