Codefestival 2024: Programmeren en coderen in het onderwijs
EU Code Week: 14-27 oktober 2024
De EU-programmeerweek is een initiatief waarin creativiteit, probleemoplossing en samenwerking worden gestimuleerd door middel van programmeren en andere technische en digitale activiteiten. Het idee erachter is om programmeren bereikbaarder te maken en om mensen te laten zien hoe je ideeën met programmeercode tot leven kunt brengen. De Code Week wil digitale vaardigheden ontwikkelen en gemotiveerde mensen bij elkaar brengen om te leren.
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Op 14 oktober 2024 is er een volgende editie van het Codefestival. We hopen jullie daar te ontmoeten. Het wordt een dag vol interessante workshops, inspirerende sprekers en boeiende praktijkvoorbeelden. De inschrijvingen starten eind augustus 2024.
Code Week 2023: inspiratiegids en toolkit
In de EU Code week ga je aan de slag met programmeren en coderen op school. Weet je niet goed hoe eraan te beginnen? Dan hebben wij voor jou:
- EU Code Week 2023 - inspiratigids: een bundel met tips en informatie over lesactiviteiten, organisaties, nascholingen ...
- EU Code Week 2023 - toolkit: een bundel met laagdrempelige tools om jouw leerlingen aan het coderen te krijgen. Deze bundel werd samengesteld door de Vlaamse leading teachers van de EU Code Week. Zij zetten coderen en programmeren in de kijker.
Dat is nog niet alles want ook op volgende websites kan je terecht voor meer info en materiaal:
- Bezoek de website van Code Week.
- Vind tips, ideeën en lesmateriaal.
- Bekijk waar in Europa activiteiten plaatsvinden op de interactieve CodeWeek-kaart!
- Meld je aan om ook jouw activiteit toe te voegen.
Voorbije Codefestivals
In 2016, 2017 en 2022 was er een Codefestival met keynotes, hands-on sessies, praktijkvoorbeelden, demo's en nieuw materiaal. De presentaties kan je via onderstaande links nog eens raadplegen.
- Bekijk de foto's en download de presentaties van 2017
- Donwload de presentaties van 2022
- Bekijk de aftermovie van het tienjarig jubileum 2022
- Bekijk de toolkit van 2022.
Nog meer leermiddelen vind je hieronder.
Kies jouw doelgroep
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Pixel art: Pixel art
The students read a code and convert it in an easy way to a color drawing.
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Climate warming: Programming with the Bee-Bot
With these assignment cards you can work on climate warming through programming.
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Programming with Scratch: Assignment
Bundle with which students of the third grade can work independently with the Scratch program. Through various steps, the students program a maze in which they run a sprite.
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Kids Program: Program in primary education
On this website you will find a lot of information about learning to program in the elementary school. You'll find a list of applications (software, apps and sites) that you can use in the classroom.
On the site you can also download many …
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Computer and internet use
The following topics are covered in this lesson on computer and internet use:
- the history of the computer,
- how does a computer think,
- class discussion about social media,
- make a game with Scratch,
- invent a story with Scratch.
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Media Wise Day: Getting Started with Your Computer
Lesson plan to put away students with programming (Scratch) and the use of online presentation tools.
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Programming with the Cubetto: Lesson preparation
Lesson preparation for an ICT lesson on programming with the robot Cubetto. In this lesson preparation you will find the different phases of the lesson, learning outcomes, curriculum goals and a work sheet.
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Times table of 5: Bee-Bot cards for transparent insert mat
Practicing the times table of 5 using the Bee-Bot.
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Ozobot: Lesson preparation
In this lesson we will work with the Ozobot. The students learn to work with this in a playful way and are introduced to the Ozobot by means of various assignments. In this lesson we use tablets, but you can also use alternatives such as a computer.
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Meet the mBot: Video
The mBot is an educational robot that teaches students to program. In this video you will learn more about the mBot and what you can do with it in class.
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Programming with mTiny: Lesson preparation
Lesson preparation for a lesson in which students learn to code with the mTiny coding kit. The students program the robot to perform a route description.
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Qobo the snail: Instruction video
This instructional video helps teachers to get started with Qobo the snail.
It promotes computational thinking in children in the third kindergarten, which can also be used in the first and second grade of primary education. Different levels possible …
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